
Because Rockstar Games builds its worlds around complex CPU-driven physics, NPC schedules, and full-scene ray-traced lighting, choosing the right display mode on November 19 makes a massive difference. Below is how each console tier stacks up ahead of launch night.
PS5 Pro vs. Base PS5 vs. Xbox Series X|S Hardware Telemetry
| Specification | PS5 Pro | Base PS5 | Xbox Series X | Xbox Series S |
|---|---|---|---|---|
| GPU Compute Units | 60 CUs (16.7 TFLOPS) | 36 CUs (10.28 TFLOPS) | 52 CUs (12.15 TFLOPS) | 20 CUs (4.0 TFLOPS) |
| Upscaling Engine | PSSR Hardware AI Upscaling | RAGE 9 Temporal Reconstruction | RAGE 9 Temporal Reconstruction | Dynamic 1080p/1440p Reconstruction |
| Ray Tracing Hardware | Advanced RDNA 3.5/4 RT Cores (2x–3x faster) | RDNA 2 RT Accelerators | RDNA 2 RT Accelerators | Selective RTGI Lighting |
| HDMI 2.1 VRR Support | 48–120Hz VRR + ALLM | 48–120Hz VRR + ALLM | 40–120Hz FreeSync/VRR | 40–120Hz VRR |
Why CPU Simulation Dictates Frame Rate in Vice City
Unlike corridor shooters that easily hit 60 or 120 FPS by lowering screen resolution, every frame inside Vice City calculates hundreds of independent AI drivers, police dispatch networks, dynamic water buoyancy, and cloth physics on the console’s 8-core Zen 2 CPU. On both PS5 Pro and Xbox Series X, enabling 120Hz Output + Variable Refresh Rate (VRR) on an HDMI 2.1 OLED or Mini-LED TV dramatically reduces input latency and smooths out frame pacing during 6-star police chases.
On PS5 and PS5 Pro, go to Settings → Screen and Video → Video Output and toggle Apply VRR to Unsupported Games = ON alongside 120 Hz Output = Automatic. Combine this with our Best OLED TV & Audio Settings Guide and a fast PCIe Gen4 M.2 NVMe SSD for zero texture hitching in Ocean Beach.
